Sunday, July 20, 2014

[Review] Alicemare

Title: Alicemare
Developer: Miwashiba
Translator: vgperson

"The ant told me that the frog is bad."

"The frog told me that the cat is bad."

"The cat told me, no, the rabbit is the worst of them all."

"So I…"

I played this game because I like games with s'plorin', puzzles, Alice-themed things, and strange worlds. Alicemare has some psychological stuff in it too and dark pasts. The character sprites are so adorable. It also has a nice dream-like color palette.

So you play as this child named Allen who lives in an institution with other children and "Teacher" (Yeah. You don't know his name for most of the game). He lost his memories in an accident and it's his first night at the institution. So Teacher goes, "Obey the rules. Don't go out of your room at night." But like most horror game protagonists who are told that, Allen does go out of his room to investigate, but teacher stops him. He goes to sleep and wakes up in an odd dreamworld. There, he meets Cheshire and enters a closet that leads him to NARNIA a room with many doors. The White Rabbit then asks Allen to help him bring back the keys.

Behind each door is the world or dream of one of the children at the orphanage. There are tons of puzzle solving stuff there and also some re-enactments of their past memories. So Allen goes through the doors and meets the other children. Together, they go explore the dreamworld and find the keys.

This game has a lot of endings, some of them unsettling. The truth about the world is revealed if you read Teacher's diary, but you have to figure out his name first.


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